Stuff

    Subscribe to our newsletter

    What's Hot
    Xiaomi

    Xiaomi has finally brought the Xiaomi 12 Lite to South Africa – here’s what it’ll cost you

    August 16, 2022
    Xbox

    Stating the obvious: Microsoft admits that the PS4 significantly outsold the Xbox One

    August 16, 2022
    Load Shedding

    Like an unpleasant house guest, load shedding returns for an indeterminate time

    August 16, 2022
    Facebook Twitter Instagram YouTube SoundCloud
    Trending
    • Xiaomi has finally brought the Xiaomi 12 Lite to South Africa – here’s what it’ll cost you
    • Stating the obvious: Microsoft admits that the PS4 significantly outsold the Xbox One
    • Like an unpleasant house guest, load shedding returns for an indeterminate time
    • USB-C – one port to rule them all
    • ROSS is Russia’s planned space station… if it leaves the ISS behind for good
    • LG opens its new premium service centre in Gauteng
    • Oppo has three new devices on the market – the A77 5G, A57 and A57s
    • Still don’t have Spotify Premium? You can have three months for free right now
    Facebook Twitter Instagram YouTube
    StuffStuff
    • News
      • App News
      • Business News
      • Camera News
      • Gaming News
      • Headphone News
      • Industry News
      • Internet News
      • Laptops News
      • Motoring News
      • Other Tech News
      • Phone News
      • Tablet News
      • Technology News
      • TV News
      • Wearables News
    • Reviews
      • Camera Reviews
      • Car Reviews
      • Featured Reviews
      • Game Reviews
      • Headphone Reviews
      • Laptop Reviews
      • Other Tech Reviews
      • Phone Reviews
      • Tablet Reviews
      • Wearables Reviews
    • Columns
    • Stuff Guides
    • Podcasts & Videos
      • Videos
      • Stuffed
      • Stuffing Around
      • Tech Byte
      • T2S2
    • Win
    • Subscribe
      • Print
      • Digital
        • Google Play
        • iTunes
        • Download
        • Zinio
    • Stuff Shop
      • Shop Now
      • My Account
      • Downloads
    • Contact Us
      • Get In Touch
      • Advertise
    0 Shopping Cart
    Stuff
    Home » News » Levelling up: why Netflix and TikTok are turning to gaming to secure their future
    Gaming News

    Levelling up: why Netflix and TikTok are turning to gaming to secure their future

    The ConversationBy The ConversationJune 25, 2022No Comments5 Mins Read
    netflix
    Share
    Facebook Twitter LinkedIn Pinterest Email

    The streaming wars are heating up. In March, Disney delayed the release date of Obi-Wan Kenobi to May 27 to coincide with the launch of Netflix’s top show, Stranger Things. This on the back of Google’s announcement YouTube Shorts had matched TikTok’s 1.5 billion subscribers in the short-form video market.

    Facing increased competition, falling subscriber numbers and loss of content, Netflix and TikTok are having to diversify. And for this they’re turning to games. With more than three billion players worldwide, and an estimated market share of US$200 billion, the gaming industry is both popular and lucrative.

    Netflix introduced mobile gaming last year for all its subscribers. This included two notable Stranger Things tie-ins. Meanwhile, TikTok has offered games to select users since 2019 and seems very likely to expand these offerings.

    Retaining existing subscribers

    Both Netflix and TikTok have transformed the entertainment business.

    They appear diametrically opposed on the surface. The former gets revenue from subscriptions, and spends millions of dollars on licensing or creating content. The latter makes money by linking viewers to advertisers, with the help of streaming “influencers” who have mastered the art of short-form video.

    However, the two platforms share some key characteristics. They both:

    1. deliver video content via the internet
    2. aim to constantly grow their user base
    3. benefit from unique and original content
    4. collect user data and use it to improve their services, and
    5. face considerable and rising competition from other companies and entertainment media.

    Many well-loved films and television series are departing Netflix for competitor platforms. At the same time, TikTok is also losing short-form video influencers to other platforms. Both platforms are seeking new strategies for subscriber retention, growth, and original content.

    This is where gaming comes in. According to one consumer insights report, 79% of the world’s online population engages with games in some form. And millennials rate gaming as either the most popular, or second-most popular entertainment activity – behind watching other people play games on video platforms.

    Why is gaming an attractive space?

    Games typically afford longer engagement periods than series or movies. This is due to the psychological principles of motivation that underpin most gameplay.

    People invested in games will often seek out additional narrative (or “lore”) in the form of shows and movies. Alternatively, audiences invested in shows may also look to video games to provide alternative narratives and opportunities for world-building. So shows lead customers to games, and games keep them engaged between season releases.

    This technique of telling a story across multiple platforms and formats is known as “transmedia storytelling” and has been used with great success by broadcast, social media and gaming companies. This is what platforms are banking on to keep audiences locked into their entertainment ecosystems.

    Content creation has boomed since the pandemic, and younger audiences are spending more time than ever watching user-generated content online. They have been particularly tuned into games such as Crab Game (a fan-made version of the popular Netflix show Squid Game) – which also has millions of view hours on the streaming service Twitch.

    The rise of Minecraft as a popular “modding” game (in which players can collectively transform the game space through their own modifications) has also helped video streaming and subscription services. Minecraft-related videos have been streamed more than one trillion times on YouTube.

    Transmedia success provides additional avenues for companies looking to leverage their licensed or original copyrighted content.

    netflix
    Minecraft videos have been viewed more than one trillion times on YouTube. Image: YouTube

    Intellectual property and data analytics

    We know games promote attention, motivation, emotion and socialising among players.

    Companies such as the game-hosting platform Steam have demonstrated user data can influence the creation of new content by game developers. In fact, this is a market advantage that Netflix and TikTok have over rivals.

    For example, one could easily imagine that a character who is popular in a game, as revealed through gaming data, would also be more likely to feature in an upcoming show based on that game.

    Netflix and TikTok can lose big

    When we speak of the streaming wars and greater competition, it’s not a level playing field. There are crucial differences between Netflix and TikTok, and other players such as Disney+, Amazon Prime, Apple TV and YouTube.

    Netflix is in the streaming business, and TikTok in the video-hosting industry. On the other hand, based on revenue Disney is in the theme park and toy business, Amazon the online sales industry, Apple the computing and phone industry, and Google in the search and advertising industry.

    For these companies, streaming and video hosting is a small side business that provides useful data to feed a greater machine. So in the “streaming wars” they don’t have as much to lose, as they can run these side businesses at a loss.

    Netflix and TikTok aren’t so lucky. By turning to games, they’re grabbing onto a lifeline they really need.

    • James Birt is an Associate Professor of Computer Games and Associate Dean Engagement, Bond University
    • Darren Paul Fisher is an Assistant Professor, Head of Directing, Department of Film, Screen and Creative Media, Bond University
    • This article first appeared on The Conversation

    gamification gaming Netflix streaming
    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Tumblr Email
    The Conversation

    Related Posts

    Xiaomi

    Xiaomi has finally brought the Xiaomi 12 Lite to South Africa – here’s what it’ll cost you

    August 16, 2022
    Xbox

    Stating the obvious: Microsoft admits that the PS4 significantly outsold the Xbox One

    August 16, 2022
    Load Shedding

    Like an unpleasant house guest, load shedding returns for an indeterminate time

    August 16, 2022

    Leave A Reply Cancel Reply

    In The Mag
    Stuff August-September 2022 Latest Issue

    In This Issue – The Women in Tech (August-September 2022) Issue

    By Brett VenterAugust 1, 20220

    August is a pretty special month. It’s the host of International Women’s Day and is…

    2021 Wish List
    wish list Stuff Wish List 2021

    Stuff Wish List: for the tech impaired

    By Duncan PikeDecember 22, 20210

    Are you from the time before being glued to a smartphone was considered normal? Here’s…

    Wishlist DIY Stuff tech

    Stuff Wish List: for the DIY Diehard

    December 21, 2021
    Wish List Gearhead

    Stuff Wish List: For the petrol-soaked gearhead

    December 20, 2021
    outsiders

    Stuff Wish List: for the Outsiders

    December 17, 2021

    Latest Video

    Sonos

    SONOS Roam SL unboxing by Toby Shapshak

    Mini Cooper

    The Mini Cooper SE Electric with Toby Shapshak

    MSI Crosshair 15 Rainbox Six Extraction Edition unboxing

    MSI Crosshair 15 Rainbox Six Extraction Edition unboxing

    Samsung Galaxy S22 Ultra Unboxing

    Samsung Galaxy S22 Ultra unboxing with Toby Shapshak

    Contact

    South Africa's Consumer Tech News Hub

    General: stuff@stuff.co.za
    Subscriptions: stuff@onthedot.co.za or 087 353 1291
    Editorial: 072 735 2614
    Sales: 083 375 2418

    Facebook Twitter Instagram YouTube SoundCloud

    Subscribe to Updates

    • Terms and Conditions
    • Privacy & POPI
    • My account
    © 2022 Stuff Group. Designed by Chronon.

    Type above and press Enter to search. Press Esc to cancel.