A decade later, and Hello Games’ No Man’s Sky is still pumping out updates on the regular. For free. More than that, it’s always looking for new places to put its procedurally-generated world consisting of 18 quintillion planets. The Nintendo Switch 2 was the most recent console to get the game, and now it’s heading to mobile this month.
Not all mobiles, mind. Hello Games confirmed yesterday that the darling of the gaming industry would launch on iOS and iPadOS on 28 October, meaning Android devices are still missing out. Considering the developer’s track record, it seems fair to expect it there eventually, unless Apple has struck some sort of exclusivity deal for now.
Rest now, Shaun
If you’re unfamiliar with the game’s release elsewhere, it might shock you to learn that it’ll only take up 4GB of your iPhone or iPad’s memory. It’s coded in such a way that the game relies entirely on its procedural generation and maths to keep the game running smoothly. Hop from one planet to another, and the game ditches the old.
It also won’t require the newest Apple products to run the thing. Anyone sporting an iPhone 11 or third-gen iPad Air and up could boot the game and enjoy the experience. In addition to a ground-up rebuild to support touch controls, Hello Games said that it supports controllers, mouse and keyboard on iPad, and even casting to the TV.
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“Perhaps most importantly we’ve put tons of work into battery life and thermodynamics, and we’re super proud that No Man’s Sky can be enjoyed for really long comfortable play sessions,” wrote Hello Games. Mileage will vary depending on the device you’re rocking, with newer phones likely sustaining battery a little longer than most.
No Man’s Sky is set to release for iOS/iPadOS on 29 October, per the game’s listing on the App Store. Hello Games mentions the game is available for pre-order, though we couldn’t see it. Pricing is also missing, but G2A notes that it’ll cost $20 (∼R330) to unlock the full experience. Gamers can test out the game for free at launch.




