It still doesn’t feel real. The culmination of thirteen years’ worth of hype will come to a head on 19 November when Grand Theft Auto VI launches on PlayStation and Xbox. Customers who have pre-ordered the game can already begin downloading it to their console now. You’ll want to do that to avoid a 212GB download on launch day.
30fps in the big ’26
One of the biggest unanswered questions surrounding GTA 6 was how well it would run. Rockstar still hasn’t even confirmed the game is heading to PC, leaving PS5 and Xbox consoles as the only way to play at launch. In its most recent Newswire post, Rockstar delivered the bad news that the game would target 30 frames per second (fps).
“Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants.”
Read More: Grand Theft Auto VI will reportedly take up 210GB of SSD storage on consoles
That includes you too, PS5 Pro owners. Rockstar and PlayStation have been deliberately vague about the game’s performance on Sony’s beefed-up PS5 console in a bid (we think) to boost sales. Many assumed that the console would bump that FPS up, and rushed out to buy the console while they still could. Too bad. Their sacrifice hasn’t been for nought, with Rockstar confirming “improved clarity” and ray-traced shadows for the Pro.
Interestingly enough, last-gen Xbox One users will get to dive into GTA 6 before the inevitable PC release is ready. It won’t run natively on the hardware, but owners can stream the game over the cloud, utilising the Xbox Series S version of the game. Xbox cloud streaming is still unavailable to South African gamers, unfortunately.




