We’re of the opinion that the gaming scene in South Africa peaked in 2014, when Free Lives released Broforce – one of the very best side-scrollers around. That was nearly ten years ago, and nothing’s come close to Broforce’s quality since. Well, perhaps Stasis: Bone Totem, a follow-up to 2015’s Stasis from the minds of The Brotherhood can unseat Broforce from its current hierarchy. We’ll see about that on the 31st of May, once the game hits the Steam and GoG stores.
We’re not in Space anymore
So… what is Stasis: Bone Totem? In short, it’s a horror game. More specifically, it’s a point-and-click isometric horror game, that reminds us most of the Monkey Island series, though with a distinct lack of pirates.
Where the first takes place aboard a space station, Bone Totem is set at the bottom of the Pacific Ocean, as the player takes on the roles of Mac and Charlie (It’s Always Sunny in the Pacific Ocean? No? Ok.), a salvager couple who scour the deep sea in search of valuable scraps. When the two find themselves in an abandoned oil rig at the bottom of the Pacific, “they discover a secret that Cayne Corporation will do anything to keep hidden.”
To make matters better, The Brotherhood has enlisted the help of Mark Morgan to develop Bone Totem’s score. You know, the guy who composed the first two soundtracks for the Fallout series? Yeah, that guy. He’s joined by sci-fi author J. Barton Mitchell who’s been brought onto the team as the lead writer.
We already know that Ryan and Glen Cooper are making a return in the sequel, while the supporting actors have seemingly been given a larger budget to play with. The studio confirmed that “we also involved a professional studio, Night Rocket Productions, to manage the in-person acting and audio recording. All of the actors are seasoned TV and film professionals.” Whew.