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You know how it is: You want to get from point A to point B but you’ve seen everything on that route before. Or perhaps you’re just bored with reality. Microsoft’s DreamWalker hopes to help there. DreamWalker is a wearable VR system concept designed to be used in the real world, offering another view of the world while also not letting you step into traffic. Hopefully. 

The future of all sports is esports. That may sound like a bold statement but there is growing evidence to support it. Today’s spectators and participants expect to be digitally engaged while they watch. And the most effective way to deliver digital engagement is through “gamification” – the transformation of watching into playing.

Digital platforms, the websites and apps which compete for our precious screen time, have successfully invaded the traditional territory of many sectors of the “old economy”. They have become the preferred – expected, even – domains for many kinds of human behaviour, from banking and property buying, to dating and entertainment.

At an upcoming summit in early December, NATO is expected to declare space as a “warfighting domain”, partly in response to new developments in technology. If it does declare space a war zone, NATO could start using space weapons that can destroy satellites or incoming enemy missiles. But what is this technology and how could it enable a war?