Author: The Conversation

We’ve spent the last decade being anxious about the increasing amount of time young people spend in front of screens. However, in the last two months, children have been encouraged to dive into digital like never before. This has thrown up all kinds of questions about how to keep well online in a time where being outside and together in physical space has been impossible.

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When it comes to fighting COVID-19 in Africa, the internet and social media have been a double-edged sword. Governments and public health officials have used Twitter, WhatsApp, Facebook and other social media to reach large numbers of people, quickly and efficiently, with information on how to stay healthy and limit the virus’s spread. And digital networks have allowed people to stay in touch, and some businesses to operate, in the face of lockdowns and social-distancing guidelines.

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From churchgoers to nursery school children, video calls, conferences and quizzes have become a lifeline at this time. But this has also meant the boundary between work and family life has become blurred and unbalanced – with notifications, calls and messages, interrupting mealtimes and conversations. And herein lies part of the problem, because research has found that breaks from work where we engage with our smartphones – to play games or scroll through social networks – are less effective or restorative than conventional breaks such as walking or napping. This is in part why we have started a new research project to find out…

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Amazon has taken a step into the highly lucrative world of gaming by releasing its first title, Crucible. A team-based action shooter, it hopes to rival industry giants like Fortnite. What makes the game unique is that it was developed to be as fun to watch as it is to play. This is because it was created with the company’s gaming live-streaming platform Twitch in mind

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