Author: The Conversation

In the wake of the El Paso shooting on Aug. 3 that left 22 dead and dozens injured, a familiar trope has reemerged: Often, when a young man is the shooter, people try to blame the tragedy on violent video games and other forms of media. This time around, Texas Lt. Gov. Dan Patrick placed some of the blame on a video game industry that “teaches young people to kill.” Republican House Minority Leader Kevin McCarthy of California went on to condemn video games that “dehumanize individuals” as a “problem for future generations.” And President Trump pointed to society’s “glorification of violence,” including “gruesome and grisly…

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8chan has now reportedly moved to the “dark web”, a network of unindexed sites that require a special browser to access, pushing its content and contributors further underground. This means fewer people could stumble on the site inadvertently and become radicalised by the content – a definite positive. But it also means the content will be far tougher to monitor and police.

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The entire Apollo 11 mission to the moon took just eight days. If we ever want to build permanent bases on the moon, or perhaps even Mars or beyond, then future astronauts will have to spend many more days, months and maybe even years in space without a constant lifeline to Earth. The question is how would they get hold of everything they needed. Using rockets to send all the equipment and supplies for building and maintaining long-term settlements on the moon would be hugely expensive.

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Young people are now fully ensconced in the digital age as it whirls around and within them. This is the epoch of the Anthropocene — the age of humans, wherein a technological worldview and human tools hold the central place in re-shaping the earth and its people. It’s also a time when 1.8 billion youth make up the largest generation of 10 to 24 year olds in human history with 50 per cent of the world’s population under 30 years of age.

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