Author: The Conversation

As COVID-19 spreads around the globe, many of us feel we have no voice, no ability to affect change. There is nothing we can really do other than try to “flatten the curve”. Recent news coverage has noted World Health Organisation support of gaming as a way to escape from the daily reality of exponential curves and tragic news stories. This narrative reflects rapid change in how gaming is perceived. It wasn’t long ago video games were still being blamed for school shootings and real-world violence without evidence. “Game addiction” was touted as a new classification by the WHO despite the assurances of researchers and medical practitioners.…

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The same week social distancing measures were announced in Australia (March 16 – March 22), sales of game consoles leaped 285.6%. Prior to this, sales were declining month on month. We’ve also seen a 278.5% spike in physical game sales, spurred by the release of Doom Eternal and Animal Crossing: New Horizons. COVID-19 is clearly having an impact on our shopping habits beyond toilet paper. https://twitter.com/DevoidLij/status/1246708143653937152 Looking at the games leaping up the UK charts in late March, the top five (which all enjoyed a 200%+ bump in sales) provide robust multiplayer experiences. Apart from Doom and Animal Crossing, we see the latest releases from…

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As we practice social distancing, our embrace of social media gets only tighter. The major social media platforms have emerged as the critical information purveyors for influencing the choices people make during the expanding pandemic. There’s also reason for worry: the World Health Organization is concerned about an “infodemic,” a glut of accurate and inaccurate information about COVID-19.

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