Browsing: The Conversation

Before lockdown, our lives were defined by speed. Rushing around, living life at rocket pace was the norm. Keeping up with work responsibilities, social obligations and the latest tech or fashion trends was a neverending feat. Only a privileged few could afford to slow down.

We’ve spent the last decade being anxious about the increasing amount of time young people spend in front of screens. However, in the last two months, children have been encouraged to dive into digital like never before. This has thrown up all kinds of questions about how to keep well online in a time where being outside and together in physical space has been impossible.

When it comes to fighting COVID-19 in Africa, the internet and social media have been a double-edged sword. Governments and public health officials have used Twitter, WhatsApp, Facebook and other social media to reach large numbers of people, quickly and efficiently, with information on how to stay healthy and limit the virus’s spread. And digital networks have allowed people to stay in touch, and some businesses to operate, in the face of lockdowns and social-distancing guidelines.

Amazon has taken a step into the highly lucrative world of gaming by releasing its first title, Crucible. A team-based action shooter, it hopes to rival industry giants like Fortnite. What makes the game unique is that it was developed to be as fun to watch as it is to play. This is because it was created with the company’s gaming live-streaming platform Twitch in mind